
The Wheel
John Marston
Several years after fleeing Dutch and the gang, John, Abigail and Jack look for work in the town of Strawberry.
- مانح المهمة
- John Marston
- القابل للعب
- غير محدد
- الموقع
- Pronghorn Ranch, Big Valley
- الهدف
- غير محدد
- يُفتح بواسطة
- غير محدد
- ما تفتحه
- غير محدد
ملاحظات اللاعب
بعد عدة سنوات من انهيار العصابة، يقود John Marston عربة تقل Abigail وJack عبر Big Valley. تركت العائلة حياتها السابقة وراءها وتبحث عن عمل شريف، رغم أن John وAbigail لا يزالان قلقين مما ينتظرهم. يتحدث Jack عن King Arthur وKnights of the Round Table، بينما يحاول والداه طمأنته. يقررون السعي إلى حياة هادئة في Strawberry، وتتبع القصة John وهو يتولى مسؤولية العائلة مجددا.
في Strawberry، يطلق John على نفسه اسم Jim Milton حين يقترب من صاحب المتجر في Coopers General Store. يقبل مهمة توصيل لنقل إمدادات إلى Pronghorn Ranch، ثم يذهب إلى عيادة الطبيب للعثور على Abigail. رتبت Abigail عملا في التنظيف في العيادة، وJack معها. بعد أن يتحدثا، يعود John إلى العربة المحملة وينطلق من البلدة ببضائع المزرعة.
يصل John إلى Pronghorn Ranch ويسلم الإمدادات إلى مشرفها، Tom Dickens. يطلب من Dickens عملا في المزرعة، لكن Dickens يقول إن David Geddes لا يوظف عادة عمالا متزوجين. يقاطعهما اثنان من Laramie Boys، ويأخذان من حمولة العربة لأنفسهما ثم يسرقان العربة. يرسل Dickens John خلفهما على حصان.
يلحق John باللصين، ويصعد إلى العربة المتحركة ويطرحهما منها. يقود العربة المستعادة عائدا إلى Pronghorn Ranch. يتعرف Dickens على الرجلين باعتبارهما من Laramie Boys، وإعجابا برد John يوافق على منح Marstons فرصة. يقول إنه سيتحدث إلى Geddes ويعرض على العائلة كوخا صغيرا في المزرعة. يدخل John الكوخ في Pronghorn Ranch.
الأهداف
7 خطواتبالترتيب الذي تمنحها به اللعبة. الخطوات غير المرقّمة تظهر فقط إذا خرجت عن المسار المحدّد.
- 1Go to Strawberry
- 2Speak with the Shopkeeper
- 3Go to the Doctor's Office to meet with Abigail
- 4Return to your wagon
- 5Deliver the goods to Pronghorn Ranch
- 6Retrieve the wagon
- 7Return the wagon to Pronghorn Ranch
معلومات إضافية
- ◆The mission’s title is a reference to the Rota Fortunae (“Wheel of Fortune”), which in ancient and medieval philosophy served as a symbol of the mercurial nature of Destiny Fate. Many traditional tales of King Arthur such as Thomas Malory's famous Le Morte d'Arthur ("The Death of Arthur") also used the concept of the Wheel in such a way, with some stories and works of art making direct links between the Wheel and the Round Table of Arthur's Knights.
- ◆A common interpretation of Malory's usage of the Rota Fortunae in "The Death of Arthur" in particular is that the Wheel symbolizes the concept that even the greatest of human beings have flaws and make mistakes on their journeys toward their various fates. Thus, a man could be far from the ideal model of morality and yet still ultimately redeem himself and achieve his destiny of being a good knight or king.
- ◆At the start of the mission, Jack rides in the back of a wagon (perhaps intended as a symbolic “cart”) when he has a conversation with his parents about the stories of King Arthur and the Knights of the Round Table. His father John later gives Jack the alias "Lancelot," which is traditionally the name of King Arthur’s bravest and greatest knight. For centuries Lancelot has represented a key figure in biblical motifs associated with Arthurian legends. One of the first and most influential stories to feature Lancelot as a protagonist was the twelfth-century epic poem Lancelot, the Knight of the Cart, in which the hero's quest to save Guinevere has been compared by literary critics to Christ's quest to redeem the human soul.
- ◆John Marston first uses the alias "Jim Milton" in this mission. The name may be a reference to English poet John Milton, whose epic poem Paradise Lost describes the fall of man and shares many themes with the Redemption games. Paradise Lost notably was originally intended to follow the legends of King Arthur before the author decided to make the poem directly biblical.
- ◆John becomes a main playable character again in the series for the first time in eight years following the release of the original game, with his last playable appearance being "The Last Enemy That Shall Be Destroyed", which takes place chronologically long after the events of this mission.
- ◆Even though the character of John is programmed to be unarmed during this mission, it is possible for the player to obtain a firearm for John during this mission if, after leaving Strawberry to take the grocery supplies to Pronghorn Ranch, they drive the wagon to Watson's Cabin before going to the ranch and pick up the shotgun in the basement of the cabin. If the player does this, they can shoot and kill the two Laramie Boys who steal the wagon, after arriving at the ranch.
- ◆From this mission onward, John has a different character model, one that is based off of Arthur.
بيانات المهام من Red Dead Wiki، بموجب رخصة CC BY-SA. الموقع غير تابع لشركة Rockstar Games.
آخر تحقق في 14 سبتمبر 2026
