
Pouring Forth Oil IV
John Marston
Blocking the tracks with the heavy oil wagon, Arthur, John, Charles and Sean board the train and rob valuables from the rich passengers and baggage car.
- مانح المهمة
- John Marston
- القابل للعب
- غير محدد
- الموقع
- Scarlett Meadows, Lemoyne
- الهدف
- غير محدد
- يُفتح بواسطة
- غير محدد
- ما تفتحه
- غير محدد
ملاحظات اللاعب
يصل Arthur إلى عربة النفط المسروقة عند Old Trail Rise، حيث يمضي Sean MacGuire وقته بإطلاق النار على الزجاجات والتباهي بسرعته في استخدام المسدس. ينضم Arthur إليه في المسابقة، ثم يصر Sean على المشاركة في سطو John Marston على القطار. لم يكن John يرغب في إشراك Sean، ويشك Arthur في أنه سيكون مفيدا، لكن Sean يرفض أن يُترك خلفهم. ويبقون مع العربة حتى حلول الليل.
يصل John وCharles Smith بعد حلول الظلام، ويقود الرجال الأربعة العربة الثقيلة نحو معبر للسكك الحديدية على حدود Lemoyne وNew Hanover. يتولى Arthur اللجام، ويصطحب John في الطريق، ثم يضع العربة فوق القضبان. يفصل الخيول عنها بينما يحتمي الآخرون. يتوقف القطار القادم أمام العائق، ويطرح Charles سائقه أرضا. يصعد Arthur إلى القطار بينما تتقدم العصابة.
يشق Arthur وJohn طريقهما عبر عربات الركاب، ويأخذان المقتنيات الثمينة من المسافرين الأثرياء من دون إيذائهم. يرسل John Arthur إلى الأمام لمساعدة Sean في عربة الأمتعة. يجد Arthur Sean عند بابها، لكن حارسا يضرب Sean فيسقط أرضا بينما يخرج المزيد من الحراس. يقتل Arthur الحراس، ويتأكد من أن Sean قادر على المتابعة، ثم يفرغ عربة الأمتعة بينما يتعافى Sean من الضربة.
يظهر رجال القانون خارج القطار ويطالبون العصابة بالاستسلام. يستخف Arthur في البداية بالمجموعة الصغيرة، ثم يخرج المزيد من الضباط من بين الأشجار ويفتحون النار. يقاتل Arthur وJohn وCharles وSean في طريقهم عائدين إلى خيولهم ويفرون عبر Heartlands. وما إن يتخلصوا من المطاردة حتى يقسمون المال ويفترقون، عازمين على العودة إلى المعسكر.
الأهداف
11 خطوةبالترتيب الذي تمنحها به اللعبة. الخطوات غير المرقّمة تظهر فقط إذا خرجت عن المسار المحدّد.
- 1Drive the wagon to the railroad crossing .
- 2Get on the wagon .
- 3Pick up your companion .
- 4Park the wagon on the tracks .
- 5Board the passenger car .
- 6Follow John .
- 7Beat the passenger (recurring objective) .
- 8Check on Sean .
- 9Use (PS4) or (ONE) to manually tag enemies as you aim and (PS4) or (ONE) to fire.
- 10Rob the baggage .
- 11Escape the law .
معلومات إضافية
- ◆The Cattleman Revolver is a single-action revolver. Sean swings out the revolver when reloading, which would be impossible for the Colt Model 1873 SAA.
- ◆According to the second trailer, Lenny and Bill were originally intended to be part of the robbery, but were scrapped during the development.
- ◆Near the end of the mission, John expresses his suspicion of how quickly the lawmen turned up. A newspaper article (see the section "AFTERMATH") states that the law enforcement had been warned of the robbery beforehand. How they had been tipped off is unclear. Arthur will also tell Dutch that law enforcement arrived too quickly in camp. This dialogue is perhaps the first hint of a rat in the gang.
- ◆It can also be supposed that someone heard Mary-Beth informing Arthur and Uncle of this lead in Valentine.
- ◆Regardless of whether the player has completed "A Fisher of Men", Arthur will mention that the Pinkertons have found him near Horseshoe Overlook. This is likely an oversight.
- ◆This mission shares a striking resemblance with the well-known train robbery scene from the 2007 film The Assassination of Jesse James by the Coward Robert Ford, specifically the shots of the approaching train, the gang members waiting in the trees, and Arthur standing atop the oil wagon silhouetted by the train's lights.
- ◆After this mission, players will be able to mark targets manually using Dead Eye.
- ◆Most likely due to a glitch, it is possible to become unable to loot the baggage car, and thus become unable to get a Gold Medal for the mission if the guards in the car are killed in a way that positions their bodies on top, and/or extremely close to the chests the player is supposed to loot. The guards themselves cannot be picked up, and occasionally, not looted either, likely the result of another glitch.
- ◆There is also another glitch which causes the train to approach the crossing at a ridiculously high speed, too fast for the player to park the oil wagon over the tracks in time and ultimately failing the mission. The best way to counter this is to literally floor it to the crossing, using the creek bed to save precious little time you have before the train spawns.
- ◆If the player has a different weapon in the long-arm shoulder slot, it will switch to a Carbine Repeater for the cutscene when the train stops.
- ◆When escaping the lawmen on horseback, if the player follows the railway northwest and crosses state lines from Lemoyne into New Hannover, the lawmen will not pursue, likely due to them being based in Lemoyne with no jurisdiction in the bordering state. This is also a very easy method of attaining the gold medal objective to escape the lawmen within 1 minute 30 seconds.
- ◆After the final cutscene, even though Arthur tells the gang to split up, Sean, Charles and John head straight to Horseshoe Overlook together when the mission is done.
- ◆If the player drives too close to the road sign on the way to the train tracks, John can get hit by it and fall off the wagon. The same can be done to Charles if the player reverses the wagon and lines him up with the sign.
بيانات المهام من Red Dead Wiki، بموجب رخصة CC BY-SA. الموقع غير تابع لشركة Rockstar Games.
آخر تحقق في 14 سبتمبر 2026
