
Pouring Forth Oil IV
John Marston
Blocking the tracks with the heavy oil wagon, Arthur, John, Charles and Sean board the train and rob valuables from the rich passengers and baggage car.
- Quem dá a missão
- John Marston
- Jogáveis
- Não informado
- Local
- Scarlett Meadows, Lemoyne
- Alvo
- Não informado
- Desbloqueada por
- Não informado
- Desbloqueia
- Não informado
Notas do jogador
Arthur chega à carroça de petróleo roubada em Old Trail Rise e encontra Sean MacGuire matando o tempo atirando em garrafas e se gabando de sua rapidez com o revólver. Arthur entra na disputa, e Sean insiste em participar do assalto ao trem planejado por John Marston. John não queria Sean envolvido, e Arthur duvida que ele seja útil, mas Sean se recusa a ficar de fora. Os dois esperam junto à carroça até escurecer.
Depois de anoitecer, John e Charles Smith chegam, e os quatro conduzem a pesada carroça até uma passagem ferroviária na fronteira entre Lemoyne e New Hanover. Arthur assume as rédeas, apanha John no caminho e coloca a carroça sobre os trilhos. Ele solta os cavalos enquanto os outros se escondem. O trem para diante do bloqueio, Charles deixa o maquinista inconsciente e Arthur sobe a bordo enquanto o bando avança.
Arthur e John atravessam os vagões de passageiros à força, tirando objetos de valor dos viajantes ricos sem feri-los. John manda Arthur seguir para ajudar Sean no vagão de bagagem. Arthur encontra Sean na porta, mas um guarda o derruba e outros guardas aparecem. Arthur mata os homens, verifica se Sean consegue continuar e saqueia o vagão de bagagem enquanto ele se recupera do golpe.
Policiais surgem do lado de fora do trem e ordenam que o bando se renda. Arthur despreza o pequeno grupo, até que mais agentes saem das árvores e abrem fogo. Arthur, John, Charles e Sean lutam para voltar aos cavalos e fogem pelos Heartlands. Quando despistam a perseguição, dividem o dinheiro e seguem caminhos separados, com a intenção de voltar ao acampamento.
Objetivos
11 passosNa ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.
- 1Drive the wagon to the railroad crossing .
- 2Get on the wagon .
- 3Pick up your companion .
- 4Park the wagon on the tracks .
- 5Board the passenger car .
- 6Follow John .
- 7Beat the passenger (recurring objective) .
- 8Check on Sean .
- 9Use (PS4) or (ONE) to manually tag enemies as you aim and (PS4) or (ONE) to fire.
- 10Rob the baggage .
- 11Escape the law .
Curiosidades
- ◆The Cattleman Revolver is a single-action revolver. Sean swings out the revolver when reloading, which would be impossible for the Colt Model 1873 SAA.
- ◆According to the second trailer, Lenny and Bill were originally intended to be part of the robbery, but were scrapped during the development.
- ◆Near the end of the mission, John expresses his suspicion of how quickly the lawmen turned up. A newspaper article (see the section "AFTERMATH") states that the law enforcement had been warned of the robbery beforehand. How they had been tipped off is unclear. Arthur will also tell Dutch that law enforcement arrived too quickly in camp. This dialogue is perhaps the first hint of a rat in the gang.
- ◆It can also be supposed that someone heard Mary-Beth informing Arthur and Uncle of this lead in Valentine.
- ◆Regardless of whether the player has completed "A Fisher of Men", Arthur will mention that the Pinkertons have found him near Horseshoe Overlook. This is likely an oversight.
- ◆This mission shares a striking resemblance with the well-known train robbery scene from the 2007 film The Assassination of Jesse James by the Coward Robert Ford, specifically the shots of the approaching train, the gang members waiting in the trees, and Arthur standing atop the oil wagon silhouetted by the train's lights.
- ◆After this mission, players will be able to mark targets manually using Dead Eye.
- ◆Most likely due to a glitch, it is possible to become unable to loot the baggage car, and thus become unable to get a Gold Medal for the mission if the guards in the car are killed in a way that positions their bodies on top, and/or extremely close to the chests the player is supposed to loot. The guards themselves cannot be picked up, and occasionally, not looted either, likely the result of another glitch.
- ◆There is also another glitch which causes the train to approach the crossing at a ridiculously high speed, too fast for the player to park the oil wagon over the tracks in time and ultimately failing the mission. The best way to counter this is to literally floor it to the crossing, using the creek bed to save precious little time you have before the train spawns.
- ◆If the player has a different weapon in the long-arm shoulder slot, it will switch to a Carbine Repeater for the cutscene when the train stops.
- ◆When escaping the lawmen on horseback, if the player follows the railway northwest and crosses state lines from Lemoyne into New Hannover, the lawmen will not pursue, likely due to them being based in Lemoyne with no jurisdiction in the bordering state. This is also a very easy method of attaining the gold medal objective to escape the lawmen within 1 minute 30 seconds.
- ◆After the final cutscene, even though Arthur tells the gang to split up, Sean, Charles and John head straight to Horseshoe Overlook together when the mission is done.
- ◆If the player drives too close to the road sign on the way to the train tracks, John can get hit by it and fall off the wagon. The same can be done to Charles if the player reverses the wagon and lines him up with the sign.
Dados das missões do Red Dead Wiki, CC BY-SA. Sem vínculo com a Rockstar Games.
Verificado pela última vez em 14 de setembro de 2026
