
Pouring Forth Oil IV
John Marston
Blocking the tracks with the heavy oil wagon, Arthur, John, Charles and Sean board the train and rob valuables from the rich passengers and baggage car.
- Quién la encarga
- John Marston
- Jugables
- Sin datos
- Ubicación
- Scarlett Meadows, Lemoyne
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
Arthur llega al carro petrolero robado en Old Trail Rise y encuentra a Sean MacGuire matando el tiempo disparando a botellas y presumiendo de su rapidez con el revólver. Arthur participa en el reto, y Sean insiste en formar parte del atraco al tren de John Marston. John no quería que Sean se involucrara y Arthur duda de que vaya a servir de mucho, pero Sean se niega a quedarse atrás. Ambos esperan junto al carro hasta que cae la noche.
Cuando oscurece, llegan John y Charles Smith, y los cuatro conducen el pesado carro hasta un cruce ferroviario en la frontera entre Lemoyne y New Hanover. Arthur lleva las riendas, recoge a John por el camino y deja el carro sobre las vías. Desengancha a los caballos mientras los demás se ocultan. El tren se detiene ante el bloqueo, Charles deja inconsciente al maquinista y Arthur sube al tren mientras la banda entra en acción.
Arthur y John se abren paso por los vagones de pasajeros y quitan sus objetos de valor a los viajeros adinerados sin hacerles daño. John manda a Arthur delante para ayudar a Sean con el vagón de equipajes. Arthur encuentra a Sean en la puerta, pero un guardia lo golpea y aparecen más hombres. Arthur mata a los guardias, comprueba que Sean puede seguir y vacía el vagón de equipajes mientras este se repone del golpe.
Unos agentes de la ley aparecen fuera del tren y ordenan a la banda que se rinda. Arthur menosprecia al pequeño grupo, hasta que más agentes salen de los árboles y abren fuego. Arthur, John, Charles y Sean luchan hasta sus caballos y escapan por los Heartlands. Tras perder a sus perseguidores, reparten el dinero y se separan con la intención de regresar al campamento.
Objetivos
11 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Drive the wagon to the railroad crossing .
- 2Get on the wagon .
- 3Pick up your companion .
- 4Park the wagon on the tracks .
- 5Board the passenger car .
- 6Follow John .
- 7Beat the passenger (recurring objective) .
- 8Check on Sean .
- 9Use (PS4) or (ONE) to manually tag enemies as you aim and (PS4) or (ONE) to fire.
- 10Rob the baggage .
- 11Escape the law .
Curiosidades
- ◆The Cattleman Revolver is a single-action revolver. Sean swings out the revolver when reloading, which would be impossible for the Colt Model 1873 SAA.
- ◆According to the second trailer, Lenny and Bill were originally intended to be part of the robbery, but were scrapped during the development.
- ◆Near the end of the mission, John expresses his suspicion of how quickly the lawmen turned up. A newspaper article (see the section "AFTERMATH") states that the law enforcement had been warned of the robbery beforehand. How they had been tipped off is unclear. Arthur will also tell Dutch that law enforcement arrived too quickly in camp. This dialogue is perhaps the first hint of a rat in the gang.
- ◆It can also be supposed that someone heard Mary-Beth informing Arthur and Uncle of this lead in Valentine.
- ◆Regardless of whether the player has completed "A Fisher of Men", Arthur will mention that the Pinkertons have found him near Horseshoe Overlook. This is likely an oversight.
- ◆This mission shares a striking resemblance with the well-known train robbery scene from the 2007 film The Assassination of Jesse James by the Coward Robert Ford, specifically the shots of the approaching train, the gang members waiting in the trees, and Arthur standing atop the oil wagon silhouetted by the train's lights.
- ◆After this mission, players will be able to mark targets manually using Dead Eye.
- ◆Most likely due to a glitch, it is possible to become unable to loot the baggage car, and thus become unable to get a Gold Medal for the mission if the guards in the car are killed in a way that positions their bodies on top, and/or extremely close to the chests the player is supposed to loot. The guards themselves cannot be picked up, and occasionally, not looted either, likely the result of another glitch.
- ◆There is also another glitch which causes the train to approach the crossing at a ridiculously high speed, too fast for the player to park the oil wagon over the tracks in time and ultimately failing the mission. The best way to counter this is to literally floor it to the crossing, using the creek bed to save precious little time you have before the train spawns.
- ◆If the player has a different weapon in the long-arm shoulder slot, it will switch to a Carbine Repeater for the cutscene when the train stops.
- ◆When escaping the lawmen on horseback, if the player follows the railway northwest and crosses state lines from Lemoyne into New Hannover, the lawmen will not pursue, likely due to them being based in Lemoyne with no jurisdiction in the bordering state. This is also a very easy method of attaining the gold medal objective to escape the lawmen within 1 minute 30 seconds.
- ◆After the final cutscene, even though Arthur tells the gang to split up, Sean, Charles and John head straight to Horseshoe Overlook together when the mission is done.
- ◆If the player drives too close to the road sign on the way to the train tracks, John can get hit by it and fall off the wagon. The same can be done to Charles if the player reverses the wagon and lines him up with the sign.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
