
Pouring Forth Oil IV
John Marston
Blocking the tracks with the heavy oil wagon, Arthur, John, Charles and Sean board the train and rob valuables from the rich passengers and baggage car.
- Chi assegna la missione
- John Marston
- Giocabile
- Non specificato
- Posizione
- Scarlett Meadows, Lemoyne
- Bersaglio
- Non specificato
- Si sblocca con
- Non specificato
- Sblocca
- Non specificato
Note del giocatore
Arthur raggiunge il carro petrolio rubato a Old Trail Rise, dove Sean MacGuire passa il tempo sparando alle bottiglie e vantandosi della sua velocità con il revolver. Arthur si unisce a lui nella gara, poi Sean insiste per essere incluso nella rapina al treno di John Marston. John non ha voluto coinvolgere Sean, e Arthur dubita che possa essere utile, ma Sean si rifiuta di essere lasciato indietro. Restano con il carro fino al calare della notte.
John e Charles Smith arrivano dopo il tramonto, e i quattro uomini guidano il pesante carro verso un passaggio ferroviario al confine tra Lemoyne e New Hanover. Arthur prende le redini, raccoglie John lungo il percorso e porta il carro sui binari. Sgancia i cavalli mentre gli altri si mettono al riparo. Il treno in arrivo si ferma davanti all'ostruzione, e Charles mette fuori combattimento il macchinista. Arthur sale a bordo mentre la banda si avvicina.
Arthur e John si fanno strada attraverso le carrozze passeggeri, prendendo oggetti di valore dai viaggiatori facoltosi senza far loro del male. John manda Arthur avanti ad aiutare Sean con il vagone bagagli. Arthur trova Sean alla sua porta, ma una guardia lo colpisce e lo abbatte mentre emergono altre guardie. Arthur uccide le guardie, verifica che Sean possa proseguire e ripulisce il vagone bagagli mentre Sean si riprende dal colpo.
Uomini di legge compaiono fuori dal treno e ordinano alla banda di arrendersi. Arthur inizialmente liquida il piccolo gruppo, poi altri agenti escono dagli alberi e aprono il fuoco. Arthur, John, Charles e Sean combattono fino ai loro cavalli e fuggono attraverso le Heartlands. Una volta seminato l'inseguimento, si dividono il denaro e si separano, con l'intenzione di tornare all'accampamento.
Obiettivi
11 passiNell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.
- 1Drive the wagon to the railroad crossing .
- 2Get on the wagon .
- 3Pick up your companion .
- 4Park the wagon on the tracks .
- 5Board the passenger car .
- 6Follow John .
- 7Beat the passenger (recurring objective) .
- 8Check on Sean .
- 9Use (PS4) or (ONE) to manually tag enemies as you aim and (PS4) or (ONE) to fire.
- 10Rob the baggage .
- 11Escape the law .
Curiosità
- ◆The Cattleman Revolver is a single-action revolver. Sean swings out the revolver when reloading, which would be impossible for the Colt Model 1873 SAA.
- ◆According to the second trailer, Lenny and Bill were originally intended to be part of the robbery, but were scrapped during the development.
- ◆Near the end of the mission, John expresses his suspicion of how quickly the lawmen turned up. A newspaper article (see the section "AFTERMATH") states that the law enforcement had been warned of the robbery beforehand. How they had been tipped off is unclear. Arthur will also tell Dutch that law enforcement arrived too quickly in camp. This dialogue is perhaps the first hint of a rat in the gang.
- ◆It can also be supposed that someone heard Mary-Beth informing Arthur and Uncle of this lead in Valentine.
- ◆Regardless of whether the player has completed "A Fisher of Men", Arthur will mention that the Pinkertons have found him near Horseshoe Overlook. This is likely an oversight.
- ◆This mission shares a striking resemblance with the well-known train robbery scene from the 2007 film The Assassination of Jesse James by the Coward Robert Ford, specifically the shots of the approaching train, the gang members waiting in the trees, and Arthur standing atop the oil wagon silhouetted by the train's lights.
- ◆After this mission, players will be able to mark targets manually using Dead Eye.
- ◆Most likely due to a glitch, it is possible to become unable to loot the baggage car, and thus become unable to get a Gold Medal for the mission if the guards in the car are killed in a way that positions their bodies on top, and/or extremely close to the chests the player is supposed to loot. The guards themselves cannot be picked up, and occasionally, not looted either, likely the result of another glitch.
- ◆There is also another glitch which causes the train to approach the crossing at a ridiculously high speed, too fast for the player to park the oil wagon over the tracks in time and ultimately failing the mission. The best way to counter this is to literally floor it to the crossing, using the creek bed to save precious little time you have before the train spawns.
- ◆If the player has a different weapon in the long-arm shoulder slot, it will switch to a Carbine Repeater for the cutscene when the train stops.
- ◆When escaping the lawmen on horseback, if the player follows the railway northwest and crosses state lines from Lemoyne into New Hannover, the lawmen will not pursue, likely due to them being based in Lemoyne with no jurisdiction in the bordering state. This is also a very easy method of attaining the gold medal objective to escape the lawmen within 1 minute 30 seconds.
- ◆After the final cutscene, even though Arthur tells the gang to split up, Sean, Charles and John head straight to Horseshoe Overlook together when the mission is done.
- ◆If the player drives too close to the road sign on the way to the train tracks, John can get hit by it and fall off the wagon. The same can be done to Charles if the player reverses the wagon and lines him up with the sign.
Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.
Ultima verifica il 14 settembre 2026
