
Pouring Forth Oil IV
John Marston
Blocking the tracks with the heavy oil wagon, Arthur, John, Charles and Sean board the train and rob valuables from the rich passengers and baggage car.
- Donneur de mission
- John Marston
- Jouable
- Non précisé
- Lieu
- Scarlett Meadows, Lemoyne
- Cible
- Non précisé
- Débloqué par
- Non précisé
- Déblocages
- Non précisé
Notes du joueur
Arthur rejoint le chariot-citerne volé à Old Trail Rise, où Sean MacGuire tue le temps en tirant sur des bouteilles et en se vantant de sa rapidité au revolver. Arthur se joint à lui pour le concours, puis Sean insiste pour participer au braquage de train de John Marston. John ne voulait pas impliquer Sean, et Arthur doute qu'il soit utile, mais Sean refuse d'être laissé derrière. Ils restent avec le chariot jusqu'à la tombée de la nuit.
John et Charles Smith arrivent après la tombée de la nuit, et les quatre hommes conduisent le lourd chariot vers un passage à niveau à la frontière entre Lemoyne et New Hanover. Arthur prend les rênes, récupère John en chemin et amène le chariot sur les rails. Il détache les chevaux pendant que les autres se mettent à couvert. Le train qui approche s'arrête devant l'obstacle, et Charles assomme son conducteur. Arthur monte à bord tandis que le gang passe à l'action.
Arthur et John se frayent un passage à travers les voitures de passagers, prenant les objets de valeur des riches voyageurs sans leur faire de mal. John envoie Arthur devant pour aider Sean avec le wagon à bagages. Arthur trouve Sean à sa porte, mais un garde assomme Sean alors que d'autres gardes arrivent. Arthur tue les gardes, vérifie que Sean peut continuer, puis vide le wagon à bagages pendant que Sean se remet du coup.
Des hommes de loi apparaissent à l'extérieur du train et exigent que le gang se rende. Arthur ignore d'abord le petit groupe, puis davantage d'agents sortent des arbres et ouvrent le feu. Arthur, John, Charles et Sean se battent pour rejoindre leurs chevaux et fuient à travers les Heartlands. Une fois qu'ils ont semé leurs poursuivants, ils partagent l'argent et se séparent, avec l'intention de retourner au camp.
Objectifs
11 étapesDans l'ordre où le jeu les donne. Les étapes non numérotées n'apparaissent que si tu sors du scénario.
- 1Drive the wagon to the railroad crossing .
- 2Get on the wagon .
- 3Pick up your companion .
- 4Park the wagon on the tracks .
- 5Board the passenger car .
- 6Follow John .
- 7Beat the passenger (recurring objective) .
- 8Check on Sean .
- 9Use (PS4) or (ONE) to manually tag enemies as you aim and (PS4) or (ONE) to fire.
- 10Rob the baggage .
- 11Escape the law .
Anecdotes
- ◆The Cattleman Revolver is a single-action revolver. Sean swings out the revolver when reloading, which would be impossible for the Colt Model 1873 SAA.
- ◆According to the second trailer, Lenny and Bill were originally intended to be part of the robbery, but were scrapped during the development.
- ◆Near the end of the mission, John expresses his suspicion of how quickly the lawmen turned up. A newspaper article (see the section "AFTERMATH") states that the law enforcement had been warned of the robbery beforehand. How they had been tipped off is unclear. Arthur will also tell Dutch that law enforcement arrived too quickly in camp. This dialogue is perhaps the first hint of a rat in the gang.
- ◆It can also be supposed that someone heard Mary-Beth informing Arthur and Uncle of this lead in Valentine.
- ◆Regardless of whether the player has completed "A Fisher of Men", Arthur will mention that the Pinkertons have found him near Horseshoe Overlook. This is likely an oversight.
- ◆This mission shares a striking resemblance with the well-known train robbery scene from the 2007 film The Assassination of Jesse James by the Coward Robert Ford, specifically the shots of the approaching train, the gang members waiting in the trees, and Arthur standing atop the oil wagon silhouetted by the train's lights.
- ◆After this mission, players will be able to mark targets manually using Dead Eye.
- ◆Most likely due to a glitch, it is possible to become unable to loot the baggage car, and thus become unable to get a Gold Medal for the mission if the guards in the car are killed in a way that positions their bodies on top, and/or extremely close to the chests the player is supposed to loot. The guards themselves cannot be picked up, and occasionally, not looted either, likely the result of another glitch.
- ◆There is also another glitch which causes the train to approach the crossing at a ridiculously high speed, too fast for the player to park the oil wagon over the tracks in time and ultimately failing the mission. The best way to counter this is to literally floor it to the crossing, using the creek bed to save precious little time you have before the train spawns.
- ◆If the player has a different weapon in the long-arm shoulder slot, it will switch to a Carbine Repeater for the cutscene when the train stops.
- ◆When escaping the lawmen on horseback, if the player follows the railway northwest and crosses state lines from Lemoyne into New Hannover, the lawmen will not pursue, likely due to them being based in Lemoyne with no jurisdiction in the bordering state. This is also a very easy method of attaining the gold medal objective to escape the lawmen within 1 minute 30 seconds.
- ◆After the final cutscene, even though Arthur tells the gang to split up, Sean, Charles and John head straight to Horseshoe Overlook together when the mission is done.
- ◆If the player drives too close to the road sign on the way to the train tracks, John can get hit by it and fall off the wagon. The same can be done to Charles if the player reverses the wagon and lines him up with the sign.
Données de missions issues de Red Dead Wiki, CC BY-SA. Aucune affiliation avec Rockstar Games.
Dernière vérification le 14 septembre 2026
