
The Bridge to Nowhere
John Marston
John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation.
- مانح المهمة
- John Marston
- القابل للعب
- غير محدد
- الموقع
- Bacchus Bridge, Cumberland Forest
- الهدف
- غير محدد
- يُفتح بواسطة
- غير محدد
- ما تفتحه
- غير محدد
ملاحظات اللاعب
يلتقي Arthur بـ John Marston في Bacchus Station لتنفيذ خطة Dutch الرامية إلى شل نقل الجيش. وبينما يستعدان للديناميت، يعترف John بأنه لم يعد يفهم Dutch، ويتذكر كيف تُرك خلفهم أثناء سطو بنك Saint Denis. يخبره Arthur بأن يأخذ Abigail وJack ويرحل عن العصابة. يتردد John في التخلي عن ولائه، لكن Arthur يصر على أن عليه الفرار وألا يلتفت إلى الوراء.
يحمّلان صندوقين على عربة سكة يدوية ويدفعانها إلى Bacchus Bridge. وفي منتصفه، يُنزل Arthur وJohn الصندوقين فوق الجانب، ثم يتسلقان إلى أسفل السكة. يأخذان حزم الديناميت من الصناديق ويثبتانها على دعامات الجسر، موصلين الشحنات بجهاز تفجير. يظهر قطار قبل أن ينتهيا، مما يجبرهما على العودة إلى عربة السكة اليدوية.
يقود Arthur وJohn عربة السكة اليدوية مبتعدين عن القطار القادم، ويقفزان منها عند نهاية الجسر في Cumberland Forest. يتبع Arthur John إلى جهاز التفجير ويشغّل الشحنات، فيُسقط الجزء الأوسط من الجسر. بعد ذلك، يحث Arthur John مجددا على الرحيل مع عائلته، ويقول إنهما كانا يخاطران بحياتهما من أجل فكرة لم تعد تنجح. يقول John إن Abigail قد تعرف أين أخفى Dutch أموال العصابة. ثم يفترقان عند Bacchus Station.
الأهداف
12 خطوةبالترتيب الذي تمنحها به اللعبة. الخطوات غير المرقّمة تظهر فقط إذا خرجت عن المسار المحدّد.
- 1Move the handcar.
- 2Get the first dynamite crate .
- 3Lower the crate down the side of the bridge .
- 4Get the second dynamite crate .
- 5Lower the crate down the side of the bridge .
- 6Climb down the ladder .
- 7Pick up some dynamite (recurring objective) .
- 8Plant dynamite on the pillars (recurring objective) .
- 9Return to the handcar .
- 10Escape the oncoming train .
- 11Follow John .
- 12Detonate the explosives.
معلومات إضافية
- ◆The mission's dialogue varies depending on the player's Honor level:
- ◆If the player has high Honor, Arthur says how leaving the gang would allow John to "give something to Jack." If the player has low Honor, Arthur tells John: "There's no reason for you to be sticking around at this point."
- ◆When John asks Arthur about loyalty, Arthur replies: "Be loyal to what matters," if he has high Honor, but with: "That’s long been broken," if his Honor is low.
- ◆When John asks Arthur what he will do, high Honor Arthur will not be forthcoming and say: "I'll be okay. But do it, for me. And it would make me... feel... good, if that makes any sense." If Arthur's Honor is low, he says that he will stay in the gang and talk about the "'code' that they had".
- ◆If Arthur's Honor is high, he says that they are fighting for "An idea that don't work no more," whereas low Honor Arthur says that they are fighting for "A silly idea. It don't even exist."
- ◆After saying that he is "seeing things lot more clearly now," and that he "wishes things were different..." high Honor Arthur says: "But it weren't us who changed," while low Honor Arthur says: "...but I ain't being taken for a fool no more!"
- ◆There are two bits of foreshadowing quotes in this mission that Arthur will remember during his final ride to camp in the "Red Dead Redemption" mission if his Honor is high:
- ◆At the beginning, John questions Dutch's loyalty, saying, "I feel like I just don't know Dutch anymore."
- ◆When John asks Arthur about loyalty, Arthur replies, "You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in." (first and last parts of this line)
- ◆After this mission, Bacchus Bridge will be destroyed and unable to cross on foot nor horse. However, trains can still be seen at certain places as if it's still intact, as one can be stolen from Annesburg. The bridge will be rebuilt and usable again after Epilogue Part 1.
- ◆Additionally, until said chapter is completed, players will be unable to buy tickets to travel by trains.
- ◆When the oncoming train hits Arthur and John's sidecar, it seems to be moving much faster than it was before, as it slows down when the player is escaping it.
- ◆If the player shoots the crates of spare dynamite next to the ladder, nothing will happen. However, it is still possible to blow up the dynamite via the usage of more dynamite from the player's inventory. Apparently, the crates contain infinite dynamite because when they start exploding, they don't stop. Rapid-fire explosions will keep triggering until Arthur dies, although there's a chance when he respawns the audio of the explosions will still be playing, even throughout the final cutscene and after the mission ends, seemingly indefinitely.
بيانات المهام من Red Dead Wiki، بموجب رخصة CC BY-SA. الموقع غير تابع لشركة Rockstar Games.
آخر تحقق في 14 سبتمبر 2026
