
The Bridge to Nowhere
John Marston
John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation.
- Donneur de mission
- John Marston
- Jouable
- Non précisé
- Lieu
- Bacchus Bridge, Cumberland Forest
- Cible
- Non précisé
- Débloqué par
- Non précisé
- Déblocages
- Non précisé
Notes du joueur
Arthur retrouve John Marston à Bacchus Station pour mettre à exécution le plan de Dutch visant à paralyser le transport de l'armée. Alors qu'ils préparent la dynamite, John avoue ne plus comprendre Dutch et se remémore avoir été abandonné lors du braquage de banque de Saint Denis. Arthur lui dit de prendre Abigail et Jack et de quitter le gang. John hésite à renoncer à sa loyauté, mais Arthur insiste pour qu'il s'enfuie sans se retourner.
Ils chargent deux caisses sur un wagonnet et le font avancer à bras sur Bacchus Bridge. En son centre, Arthur et John descendent les caisses par-dessus le bord, puis grimpent sous la voie. Ils prennent des paquets de dynamite dans les caisses et les fixent aux piliers du pont, reliant les charges à un détonateur. Un train apparaît avant qu'ils aient terminé, les forçant à remonter sur le wagonnet.
Arthur et John éloignent le wagonnet du train qui approche et sautent au bout du pont, dans Cumberland Forest. Arthur rejoint John au détonateur et déclenche les charges, faisant s'effondrer la travée centrale du pont. Ensuite, Arthur exhorte de nouveau John à partir avec sa famille et affirme qu'ils risquent leur vie pour une idée qui ne fonctionne plus. John dit qu'Abigail sait peut-être où Dutch a caché l'argent du gang. Ils se séparent à Bacchus Station.
Objectifs
12 étapesDans l'ordre où le jeu les donne. Les étapes non numérotées n'apparaissent que si tu sors du scénario.
- 1Move the handcar.
- 2Get the first dynamite crate .
- 3Lower the crate down the side of the bridge .
- 4Get the second dynamite crate .
- 5Lower the crate down the side of the bridge .
- 6Climb down the ladder .
- 7Pick up some dynamite (recurring objective) .
- 8Plant dynamite on the pillars (recurring objective) .
- 9Return to the handcar .
- 10Escape the oncoming train .
- 11Follow John .
- 12Detonate the explosives.
Anecdotes
- ◆The mission's dialogue varies depending on the player's Honor level:
- ◆If the player has high Honor, Arthur says how leaving the gang would allow John to "give something to Jack." If the player has low Honor, Arthur tells John: "There's no reason for you to be sticking around at this point."
- ◆When John asks Arthur about loyalty, Arthur replies: "Be loyal to what matters," if he has high Honor, but with: "That’s long been broken," if his Honor is low.
- ◆When John asks Arthur what he will do, high Honor Arthur will not be forthcoming and say: "I'll be okay. But do it, for me. And it would make me... feel... good, if that makes any sense." If Arthur's Honor is low, he says that he will stay in the gang and talk about the "'code' that they had".
- ◆If Arthur's Honor is high, he says that they are fighting for "An idea that don't work no more," whereas low Honor Arthur says that they are fighting for "A silly idea. It don't even exist."
- ◆After saying that he is "seeing things lot more clearly now," and that he "wishes things were different..." high Honor Arthur says: "But it weren't us who changed," while low Honor Arthur says: "...but I ain't being taken for a fool no more!"
- ◆There are two bits of foreshadowing quotes in this mission that Arthur will remember during his final ride to camp in the "Red Dead Redemption" mission if his Honor is high:
- ◆At the beginning, John questions Dutch's loyalty, saying, "I feel like I just don't know Dutch anymore."
- ◆When John asks Arthur about loyalty, Arthur replies, "You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in." (first and last parts of this line)
- ◆After this mission, Bacchus Bridge will be destroyed and unable to cross on foot nor horse. However, trains can still be seen at certain places as if it's still intact, as one can be stolen from Annesburg. The bridge will be rebuilt and usable again after Epilogue Part 1.
- ◆Additionally, until said chapter is completed, players will be unable to buy tickets to travel by trains.
- ◆When the oncoming train hits Arthur and John's sidecar, it seems to be moving much faster than it was before, as it slows down when the player is escaping it.
- ◆If the player shoots the crates of spare dynamite next to the ladder, nothing will happen. However, it is still possible to blow up the dynamite via the usage of more dynamite from the player's inventory. Apparently, the crates contain infinite dynamite because when they start exploding, they don't stop. Rapid-fire explosions will keep triggering until Arthur dies, although there's a chance when he respawns the audio of the explosions will still be playing, even throughout the final cutscene and after the mission ends, seemingly indefinitely.
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Dernière vérification le 14 septembre 2026
