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Red Dead Redemption 2

Todas as missões
The Bridge to Nowhere, John Marston
Chapter 6 – Beaver Hollow

The Bridge to Nowhere

John Marston

John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation.

Quem dá a missão
John Marston
Jogáveis
Não informado
Local
Bacchus Bridge, Cumberland Forest
Alvo
Não informado
Desbloqueada por
Não informado
Desbloqueia
Não informado

Notas do jogador

Arthur encontra John Marston em Bacchus Station para executar o plano de Dutch de prejudicar o transporte do exército. Enquanto preparam a dinamite, John admite que já não entende Dutch e lembra que foi abandonado durante o assalto ao banco de Saint Denis. Arthur manda que ele leve Abigail e Jack e deixe a gangue. John hesita por causa da lealdade, mas Arthur insiste que ele deve fugir e não olhar para trás.

Os dois colocam duas caixas num vagonete e o empurram até Bacchus Bridge. No meio da ponte, baixam as caixas pela lateral e descem para baixo dos trilhos. Eles retiram os cartuchos de dinamite e os prendem aos pilares da ponte, ligados a um detonador. Um trem surge antes que terminem, e os obriga a voltar depressa ao vagonete.

Arthur e John fazem o vagonete avançar diante do trem e saltam para um local seguro no fim da ponte, em Cumberland Forest. Arthur acompanha John até o detonador e aciona os explosivos, derrubando a seção central da ponte. Depois, Arthur volta a dizer que John precisa partir com a família e que eles estão arriscando a vida por uma ideia que não funciona mais. John conta que Abigail talvez saiba onde Dutch escondeu o dinheiro da gangue. Eles se despedem em Bacchus Station.

Objetivos

12 passos

Na ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.

  1. 1Move the handcar.
  2. 2Get the first dynamite crate .
  3. 3Lower the crate down the side of the bridge .
  4. 4Get the second dynamite crate .
  5. 5Lower the crate down the side of the bridge .
  6. 6Climb down the ladder .
  7. 7Pick up some dynamite (recurring objective) .
  8. 8Plant dynamite on the pillars (recurring objective) .
  9. 9Return to the handcar .
  10. 10Escape the oncoming train .
  11. 11Follow John .
  12. 12Detonate the explosives.

Curiosidades

  • ◆The mission's dialogue varies depending on the player's Honor level:
  • ◆If the player has high Honor, Arthur says how leaving the gang would allow John to "give something to Jack." If the player has low Honor, Arthur tells John: "There's no reason for you to be sticking around at this point."
  • ◆When John asks Arthur about loyalty, Arthur replies: "Be loyal to what matters," if he has high Honor, but with: "That’s long been broken," if his Honor is low.
  • ◆When John asks Arthur what he will do, high Honor Arthur will not be forthcoming and say: "I'll be okay. But do it, for me. And it would make me... feel... good, if that makes any sense." If Arthur's Honor is low, he says that he will stay in the gang and talk about the "'code' that they had".
  • ◆If Arthur's Honor is high, he says that they are fighting for "An idea that don't work no more," whereas low Honor Arthur says that they are fighting for "A silly idea. It don't even exist."
  • ◆After saying that he is "seeing things lot more clearly now," and that he "wishes things were different..." high Honor Arthur says: "But it weren't us who changed," while low Honor Arthur says: "...but I ain't being taken for a fool no more!"
  • ◆There are two bits of foreshadowing quotes in this mission that Arthur will remember during his final ride to camp in the "Red Dead Redemption" mission if his Honor is high:
  • ◆At the beginning, John questions Dutch's loyalty, saying, "I feel like I just don't know Dutch anymore."
  • ◆When John asks Arthur about loyalty, Arthur replies, "You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in." (first and last parts of this line)
  • ◆After this mission, Bacchus Bridge will be destroyed and unable to cross on foot nor horse. However, trains can still be seen at certain places as if it's still intact, as one can be stolen from Annesburg. The bridge will be rebuilt and usable again after Epilogue Part 1.
  • ◆Additionally, until said chapter is completed, players will be unable to buy tickets to travel by trains.
  • ◆When the oncoming train hits Arthur and John's sidecar, it seems to be moving much faster than it was before, as it slows down when the player is escaping it.
  • ◆If the player shoots the crates of spare dynamite next to the ladder, nothing will happen. However, it is still possible to blow up the dynamite via the usage of more dynamite from the player's inventory. Apparently, the crates contain infinite dynamite because when they start exploding, they don't stop. Rapid-fire explosions will keep triggering until Arthur dies, although there's a chance when he respawns the audio of the explosions will still be playing, even throughout the final cutscene and after the mission ends, seemingly indefinitely.
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Verificado pela última vez em 14 de setembro de 2026