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Red Dead Redemption 2

Alle Missionen
The Bridge to Nowhere, John Marston
Chapter 6 – Beaver Hollow

The Bridge to Nowhere

John Marston

John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation.

Auftraggeber
John Marston
Spielbar
Nicht angegeben
Ort
Bacchus Bridge, Cumberland Forest
Ziel
Nicht angegeben
Freigeschaltet durch
Nicht angegeben
Schaltet frei
Nicht angegeben

Spieler-Notizen

Arthur trifft John Marston an der Bacchus Station, um Dutchs Plan zur Lahmlegung von Militärtransporten auszuführen. Während sie das Dynamit vorbereiten, gesteht John, dass er Dutch nicht mehr versteht, und erinnert sich daran, beim Bankraub in Saint Denis zurückgelassen worden zu sein. Arthur rät ihm, Abigail und Jack zu nehmen und die Gang zu verlassen. John zögert, seine Loyalität aufzugeben, doch Arthur besteht darauf, dass er fliehen und nicht zurückblicken muss.

Sie laden zwei Kisten auf eine Draisine und pumpen sie auf die Bacchus Bridge. In ihrer Mitte lassen Arthur und John die Kisten über die Seite hinab und klettern dann unter die Gleise. Sie nehmen Dynamitbündel aus den Kisten und befestigen sie an den Brückenpfeilern, wobei sie die Sprengladungen mit einem Zünder verbinden. Noch bevor sie fertig sind, erscheint ein Zug und zwingt sie, zur Draisine zurückzukehren.

Arthur und John fahren mit der Draisine vor dem herannahenden Zug davon und springen am Ende der Brücke im Cumberland Forest ab. Arthur folgt John zum Zünder und löst die Sprengladungen aus, wodurch der mittlere Abschnitt der Brücke einstürzt. Danach drängt Arthur John erneut, mit seiner Familie zu fliehen, und sagt, sie hätten ihr Leben für eine Idee riskiert, die nicht mehr funktioniert. John sagt, Abigail könnte wissen, wo Dutch das Geld der Gang versteckt hat. Sie trennen sich an der Bacchus Station.

Ziele

12 Schritte

In der Reihenfolge, in der das Spiel sie vorgibt. Die unnummerierten Schritte erscheinen nur, wenn du vom Skript abweichst.

  1. 1Move the handcar.
  2. 2Get the first dynamite crate .
  3. 3Lower the crate down the side of the bridge .
  4. 4Get the second dynamite crate .
  5. 5Lower the crate down the side of the bridge .
  6. 6Climb down the ladder .
  7. 7Pick up some dynamite (recurring objective) .
  8. 8Plant dynamite on the pillars (recurring objective) .
  9. 9Return to the handcar .
  10. 10Escape the oncoming train .
  11. 11Follow John .
  12. 12Detonate the explosives.

Wissenswertes

  • ◆The mission's dialogue varies depending on the player's Honor level:
  • ◆If the player has high Honor, Arthur says how leaving the gang would allow John to "give something to Jack." If the player has low Honor, Arthur tells John: "There's no reason for you to be sticking around at this point."
  • ◆When John asks Arthur about loyalty, Arthur replies: "Be loyal to what matters," if he has high Honor, but with: "That’s long been broken," if his Honor is low.
  • ◆When John asks Arthur what he will do, high Honor Arthur will not be forthcoming and say: "I'll be okay. But do it, for me. And it would make me... feel... good, if that makes any sense." If Arthur's Honor is low, he says that he will stay in the gang and talk about the "'code' that they had".
  • ◆If Arthur's Honor is high, he says that they are fighting for "An idea that don't work no more," whereas low Honor Arthur says that they are fighting for "A silly idea. It don't even exist."
  • ◆After saying that he is "seeing things lot more clearly now," and that he "wishes things were different..." high Honor Arthur says: "But it weren't us who changed," while low Honor Arthur says: "...but I ain't being taken for a fool no more!"
  • ◆There are two bits of foreshadowing quotes in this mission that Arthur will remember during his final ride to camp in the "Red Dead Redemption" mission if his Honor is high:
  • ◆At the beginning, John questions Dutch's loyalty, saying, "I feel like I just don't know Dutch anymore."
  • ◆When John asks Arthur about loyalty, Arthur replies, "You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in." (first and last parts of this line)
  • ◆After this mission, Bacchus Bridge will be destroyed and unable to cross on foot nor horse. However, trains can still be seen at certain places as if it's still intact, as one can be stolen from Annesburg. The bridge will be rebuilt and usable again after Epilogue Part 1.
  • ◆Additionally, until said chapter is completed, players will be unable to buy tickets to travel by trains.
  • ◆When the oncoming train hits Arthur and John's sidecar, it seems to be moving much faster than it was before, as it slows down when the player is escaping it.
  • ◆If the player shoots the crates of spare dynamite next to the ladder, nothing will happen. However, it is still possible to blow up the dynamite via the usage of more dynamite from the player's inventory. Apparently, the crates contain infinite dynamite because when they start exploding, they don't stop. Rapid-fire explosions will keep triggering until Arthur dies, although there's a chance when he respawns the audio of the explosions will still be playing, even throughout the final cutscene and after the mission ends, seemingly indefinitely.
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Missionsdaten von Red Dead Wiki, CC BY-SA. Nicht angegliedert an Rockstar Games.

Zuletzt überprüft am 14. September 2026