
The Bridge to Nowhere
John Marston
John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation.
- Quién la encarga
- John Marston
- Jugables
- Sin datos
- Ubicación
- Bacchus Bridge, Cumberland Forest
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
Arthur se reúne con John Marston en Bacchus Station para llevar a cabo el plan de Dutch de interrumpir el transporte del ejército. Mientras preparan la dinamita, John reconoce que ya no entiende a Dutch y recuerda que lo abandonó durante el atraco al banco de Saint Denis. Arthur le ordena que se marche de la banda con Abigail y Jack. John duda por la lealtad, pero Arthur insiste en que debe huir sin mirar atrás.
Cargan dos cajas en una vagoneta y la impulsan hasta Bacchus Bridge. En el centro del puente, bajan las cajas por un costado y descienden bajo las vías. Sacan los cartuchos de dinamita y los colocan en los pilares, conectados a un detonador. Un tren aparece antes de que terminen y los obliga a regresar a toda prisa a la vagoneta.
Arthur y John alejan la vagoneta del tren que se acerca y saltan a salvo al final del puente, en Cumberland Forest. Arthur sigue a John hasta el detonador y hace estallar las cargas, derribando el tramo central del puente. Después, Arthur vuelve a pedirle a John que se vaya con su familia y dice que arriesgan la vida por una idea que ya no funciona. John dice que Abigail quizá sepa dónde Dutch escondió el dinero de la banda. Se separan en Bacchus Station.
Objetivos
12 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Move the handcar.
- 2Get the first dynamite crate .
- 3Lower the crate down the side of the bridge .
- 4Get the second dynamite crate .
- 5Lower the crate down the side of the bridge .
- 6Climb down the ladder .
- 7Pick up some dynamite (recurring objective) .
- 8Plant dynamite on the pillars (recurring objective) .
- 9Return to the handcar .
- 10Escape the oncoming train .
- 11Follow John .
- 12Detonate the explosives.
Curiosidades
- ◆The mission's dialogue varies depending on the player's Honor level:
- ◆If the player has high Honor, Arthur says how leaving the gang would allow John to "give something to Jack." If the player has low Honor, Arthur tells John: "There's no reason for you to be sticking around at this point."
- ◆When John asks Arthur about loyalty, Arthur replies: "Be loyal to what matters," if he has high Honor, but with: "That’s long been broken," if his Honor is low.
- ◆When John asks Arthur what he will do, high Honor Arthur will not be forthcoming and say: "I'll be okay. But do it, for me. And it would make me... feel... good, if that makes any sense." If Arthur's Honor is low, he says that he will stay in the gang and talk about the "'code' that they had".
- ◆If Arthur's Honor is high, he says that they are fighting for "An idea that don't work no more," whereas low Honor Arthur says that they are fighting for "A silly idea. It don't even exist."
- ◆After saying that he is "seeing things lot more clearly now," and that he "wishes things were different..." high Honor Arthur says: "But it weren't us who changed," while low Honor Arthur says: "...but I ain't being taken for a fool no more!"
- ◆There are two bits of foreshadowing quotes in this mission that Arthur will remember during his final ride to camp in the "Red Dead Redemption" mission if his Honor is high:
- ◆At the beginning, John questions Dutch's loyalty, saying, "I feel like I just don't know Dutch anymore."
- ◆When John asks Arthur about loyalty, Arthur replies, "You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in." (first and last parts of this line)
- ◆After this mission, Bacchus Bridge will be destroyed and unable to cross on foot nor horse. However, trains can still be seen at certain places as if it's still intact, as one can be stolen from Annesburg. The bridge will be rebuilt and usable again after Epilogue Part 1.
- ◆Additionally, until said chapter is completed, players will be unable to buy tickets to travel by trains.
- ◆When the oncoming train hits Arthur and John's sidecar, it seems to be moving much faster than it was before, as it slows down when the player is escaping it.
- ◆If the player shoots the crates of spare dynamite next to the ladder, nothing will happen. However, it is still possible to blow up the dynamite via the usage of more dynamite from the player's inventory. Apparently, the crates contain infinite dynamite because when they start exploding, they don't stop. Rapid-fire explosions will keep triggering until Arthur dies, although there's a chance when he respawns the audio of the explosions will still be playing, even throughout the final cutscene and after the mission ends, seemingly indefinitely.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
