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Red Dead Redemption 2

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The Bridge to Nowhere, John Marston
Chapter 6 – Beaver Hollow

The Bridge to Nowhere

John Marston

John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation.

Chi assegna la missione
John Marston
Giocabile
Non specificato
Posizione
Bacchus Bridge, Cumberland Forest
Bersaglio
Non specificato
Si sblocca con
Non specificato
Sblocca
Non specificato

Note del giocatore

Arthur incontra John Marston a Bacchus Station per mettere in atto il piano di Dutch di paralizzare il trasporto dell'esercito. Mentre preparano la dinamite, John ammette di non capire più Dutch e ricorda di essere stato lasciato indietro durante la rapina in banca a Saint Denis. Arthur gli dice di prendere Abigail e Jack e di lasciare la banda. John esita ad abbandonare la sua lealtà, ma Arthur insiste che deve fuggire senza voltarsi indietro.

Caricano due casse su un carrello a mano e lo azionano fino a Bacchus Bridge. Al centro del ponte, Arthur e John calano le casse oltre il bordo, poi si arrampicano sotto i binari. Prendono i candelotti di dinamite dalle casse e li fissano ai piloni del ponte, collegando le cariche a un detonatore. Un treno appare prima che abbiano finito, costringendoli a risalire sul carrello.

Arthur e John allontanano il carrello dal treno in arrivo e saltano via alla fine del ponte, in Cumberland Forest. Arthur segue John fino al detonatore e fa esplodere le cariche, facendo crollare la campata centrale del ponte. In seguito, Arthur esorta di nuovo John a partire con la sua famiglia e dice che hanno rischiato la vita per un'idea che non funziona più. John dice che Abigail potrebbe sapere dove Dutch ha nascosto i soldi della banda. Si separano a Bacchus Station.

Obiettivi

12 passi

Nell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.

  1. 1Move the handcar.
  2. 2Get the first dynamite crate .
  3. 3Lower the crate down the side of the bridge .
  4. 4Get the second dynamite crate .
  5. 5Lower the crate down the side of the bridge .
  6. 6Climb down the ladder .
  7. 7Pick up some dynamite (recurring objective) .
  8. 8Plant dynamite on the pillars (recurring objective) .
  9. 9Return to the handcar .
  10. 10Escape the oncoming train .
  11. 11Follow John .
  12. 12Detonate the explosives.

Curiosità

  • ◆The mission's dialogue varies depending on the player's Honor level:
  • ◆If the player has high Honor, Arthur says how leaving the gang would allow John to "give something to Jack." If the player has low Honor, Arthur tells John: "There's no reason for you to be sticking around at this point."
  • ◆When John asks Arthur about loyalty, Arthur replies: "Be loyal to what matters," if he has high Honor, but with: "That’s long been broken," if his Honor is low.
  • ◆When John asks Arthur what he will do, high Honor Arthur will not be forthcoming and say: "I'll be okay. But do it, for me. And it would make me... feel... good, if that makes any sense." If Arthur's Honor is low, he says that he will stay in the gang and talk about the "'code' that they had".
  • ◆If Arthur's Honor is high, he says that they are fighting for "An idea that don't work no more," whereas low Honor Arthur says that they are fighting for "A silly idea. It don't even exist."
  • ◆After saying that he is "seeing things lot more clearly now," and that he "wishes things were different..." high Honor Arthur says: "But it weren't us who changed," while low Honor Arthur says: "...but I ain't being taken for a fool no more!"
  • ◆There are two bits of foreshadowing quotes in this mission that Arthur will remember during his final ride to camp in the "Red Dead Redemption" mission if his Honor is high:
  • ◆At the beginning, John questions Dutch's loyalty, saying, "I feel like I just don't know Dutch anymore."
  • ◆When John asks Arthur about loyalty, Arthur replies, "You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in." (first and last parts of this line)
  • ◆After this mission, Bacchus Bridge will be destroyed and unable to cross on foot nor horse. However, trains can still be seen at certain places as if it's still intact, as one can be stolen from Annesburg. The bridge will be rebuilt and usable again after Epilogue Part 1.
  • ◆Additionally, until said chapter is completed, players will be unable to buy tickets to travel by trains.
  • ◆When the oncoming train hits Arthur and John's sidecar, it seems to be moving much faster than it was before, as it slows down when the player is escaping it.
  • ◆If the player shoots the crates of spare dynamite next to the ladder, nothing will happen. However, it is still possible to blow up the dynamite via the usage of more dynamite from the player's inventory. Apparently, the crates contain infinite dynamite because when they start exploding, they don't stop. Rapid-fire explosions will keep triggering until Arthur dies, although there's a chance when he respawns the audio of the explosions will still be playing, even throughout the final cutscene and after the mission ends, seemingly indefinitely.
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Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.

Ultima verifica il 14 settembre 2026