
The Sheep and the Goats
John Marston
Arthur helps John with a plan to rustle a herd of sheep and sell them at auction in Valentine. After selling the sheep, Arthur, John, Dutch and Strauss are confronted by Leviticus Cornwall and his henchmen, which turns into a shootout.
- Quién la encarga
- John Marston
- Jugables
- Sin datos
- Ubicación
- The Heartlands, New Hanover
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
Arthur se reúne con John Marston junto al patio de subastas, al sur de Valentine. John ha encontrado unas ovejas que pueden robar y vender, pero antes lleva a Arthur al armero por un Rolling Block Rifle, ya que él no puede tratar con el dueño. Mientras atraviesan el pueblo, hablan de Blackwater, de las intenciones de Dutch de regresar y de un mundo que está cambiando. Salen de Valentine a caballo, y Arthur reprende a John por desatender a Abigail y Jack.
John guía a Arthur por The Heartlands y le explica que un rebaño de Emerald Ranch va camino de Valentine para ser subastado. Desde una loma sobre el sendero, Arthur dispara cerca de los hombres que llevan el ganado para espantarlos sin herir a nadie. Las ovejas se dispersan. Arthur y John bajan, reúnen a las rezagadas y devuelven el rebaño al corral de subastas de Valentine, con Arthur dirigiendo a los animales.
El subastador sospecha de la procedencia de las ovejas y reclama una parte elevada de la venta. John negocia hasta dejarla en el dieciocho por ciento a cambio de su silencio. Luego van al Keane's Saloon, donde Dutch van der Linde discute con Leopold Strauss. Dutch manda a John y Strauss a cobrar el dinero y le pide a Arthur que se quede a beber con él.
Leviticus Cornwall llega al exterior con guardias armados y exige que Dutch salga por los robos de la banda. Sus hombres retienen a John y Strauss a punta de pistola. Dutch los distrae el tiempo suficiente para que Arthur dispare a los captores, y la banda combate mientras atraviesa Valentine. Strauss resulta herido durante la huida, así que usan un carro como cobertura antes de que Arthur lo suba al caballo de John. Dutch se marcha con John y Strauss, mientras Arthur escapa de Valentine y pierde a la ley en The Heartlands.
Objetivos
16 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Hitch your horse at the hitching post .
- 2Speak to the gunsmith .
- 3View the Rifles section at the catalogue.
- 4Meet up with John .
- 5Shoot near the ranchers to scare them off.
- 6Mount your horse .
- 7Ride to the herd .
- 8Return the separated sheep to the herd.
- 9Mount your horse .
- 10Meet Dutch in the saloon .
- 11Eliminate the Henchmen .
- 12Get to the cart and cover gang.
- 13Pick up Strauss .
- 14Put Strauss on John's horse .
- 15Escape from Valentine.
- 16Escape the law.
Galería
01Capturas de The Sheep and the Goats, replicadas desde Red Dead Wiki.

Curiosidades
- ◆This mission's title is taken from the title of the Parable of the Sheep and the Goats (which is actually more of a lesson of the coming of Christ to judge the world according to its deeds), included in Matthew 25:31-46.
- ◆The mission name could also be a reference to the sheep in the mission and the goats referring to Arthur and John.
- ◆Even if the player has the money to purchase the rifle, the rifle will still be free. If the player doesn't have the money, Arthur will tell the gunsmith that he'll take it on credit. This dialogue doesn't trigger if the player has enough to purchase it otherwise. Despite the gunsmith telling Arthur to pay him later, the player isn't required to after the mission.
- ◆If Arthur has robbed the gunsmith before the mission, his conversation with Arthur will take a more hostile tone.
- ◆If Arthur gains a wanted level near the southern entrance of the auction yard before triggering the mission, John will engage in a shootout with lawmen for a few moments before mounting his horse and firing at pursuing deputies whilst attempting to escape; if the player also mounts their horse, he will follow them instead. Once the law is shaken off, John will trot around on his horse for a little bit before despawning. Oddly, he appears to take pleasure in the violence and chaos of the situation, mischievously grinning and shouting various taunts during the fight.
- ◆One of Arthur's lines can be reflected upon in the epilogue in either "Fatherhood, For Idiots" or "Jim Milton Rides, Again?" (whichever mission was completed first before the other).
- ◆If the player locates John beforehand, the mission's icon will be transported to Keane's Saloon, and a short cutscene of the player entering the saloon can be seen.
- ◆For some reason, if the player headshots Strauss's captor, he will not fall dead and Strauss will still wrestle his gun out of his hand as if the captor had not been shot.
- ◆The player can ignore John's instructions and kill one of the ranch hands or sheep with the rifle, prompting exasperation from Marston.
- ◆If the player takes too long to fire at John and Strauss’ captors, Dutch will grow impatient before yelling at Arthur to shoot one of them, which will immediately result in Strauss and John being killed, thus failing the mission.
- ◆A rare glitch can sometimes happen where Arthur’s horse will catch fire (due to being hitched near a campfire) and die during the final leg of the shootout and before the escape, forcing you to quit and reload the mission.
- ◆The sheep in this mission are painted with a unique "ER" symbol on their flanks, denoting that they are from Emerald Ranch. This is not seen outside of the mission.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
