
The Sheep and the Goats
John Marston
Arthur helps John with a plan to rustle a herd of sheep and sell them at auction in Valentine. After selling the sheep, Arthur, John, Dutch and Strauss are confronted by Leviticus Cornwall and his henchmen, which turns into a shootout.
- Quem dá a missão
- John Marston
- Jogáveis
- Não informado
- Local
- The Heartlands, New Hanover
- Alvo
- Não informado
- Desbloqueada por
- Não informado
- Desbloqueia
- Não informado
Notas do jogador
Arthur encontra John Marston perto do pátio de leilões, no sul de Valentine. John descobriu umas ovelhas que podem ser roubadas e vendidas, mas antes leva Arthur ao armeiro para buscar um Rolling Block Rifle, pois ele próprio não pode tratar com o dono da loja. Enquanto cruzam a cidade, os dois falam de Blackwater, da intenção de Dutch de voltar para lá e de como o mundo está mudando. Eles deixam Valentine a cavalo, e Arthur cobra John por Abigail e Jack.
John conduz Arthur pelos Heartlands e conta que um rebanho de Emerald Ranch está a caminho de Valentine para ser leiloado. Do alto de uma elevação, Arthur usa o rifle para atirar perto dos homens que conduzem os animais e afugentá-los sem ferir ninguém. As ovelhas se espalham. Arthur e John descem, recolhem as desgarradas e levam o rebanho de volta ao curral de leilões em Valentine, com Arthur guiando os animais.
O leiloeiro suspeita da origem das ovelhas e exige uma parte grande da venda. John reduz a porcentagem dele para dezoito por cento em troca do silêncio. Depois, os dois vão ao Keane's Saloon, onde Dutch van der Linde discute com Leopold Strauss. Dutch manda John e Strauss buscarem o dinheiro e pede que Arthur fique para beber algo.
Leviticus Cornwall chega do lado de fora com guardas armados e exige que Dutch apareça, por causa dos roubos cometidos pela gangue. Os homens dele mantêm John e Strauss sob a mira de armas. Dutch os distrai, dando a Arthur tempo para atirar nos captores, e a gangue abre caminho lutando por Valentine. Strauss é ferido na fuga, e eles usam uma carroça como cobertura antes de Arthur colocá-lo no cavalo de John. Dutch parte com John e Strauss, enquanto Arthur foge de Valentine e despista a lei nos Heartlands.
Objetivos
16 passosNa ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.
- 1Hitch your horse at the hitching post .
- 2Speak to the gunsmith .
- 3View the Rifles section at the catalogue.
- 4Meet up with John .
- 5Shoot near the ranchers to scare them off.
- 6Mount your horse .
- 7Ride to the herd .
- 8Return the separated sheep to the herd.
- 9Mount your horse .
- 10Meet Dutch in the saloon .
- 11Eliminate the Henchmen .
- 12Get to the cart and cover gang.
- 13Pick up Strauss .
- 14Put Strauss on John's horse .
- 15Escape from Valentine.
- 16Escape the law.
Galeria
01Capturas de The Sheep and the Goats, espelhadas de Red Dead Wiki.

Curiosidades
- ◆This mission's title is taken from the title of the Parable of the Sheep and the Goats (which is actually more of a lesson of the coming of Christ to judge the world according to its deeds), included in Matthew 25:31-46.
- ◆The mission name could also be a reference to the sheep in the mission and the goats referring to Arthur and John.
- ◆Even if the player has the money to purchase the rifle, the rifle will still be free. If the player doesn't have the money, Arthur will tell the gunsmith that he'll take it on credit. This dialogue doesn't trigger if the player has enough to purchase it otherwise. Despite the gunsmith telling Arthur to pay him later, the player isn't required to after the mission.
- ◆If Arthur has robbed the gunsmith before the mission, his conversation with Arthur will take a more hostile tone.
- ◆If Arthur gains a wanted level near the southern entrance of the auction yard before triggering the mission, John will engage in a shootout with lawmen for a few moments before mounting his horse and firing at pursuing deputies whilst attempting to escape; if the player also mounts their horse, he will follow them instead. Once the law is shaken off, John will trot around on his horse for a little bit before despawning. Oddly, he appears to take pleasure in the violence and chaos of the situation, mischievously grinning and shouting various taunts during the fight.
- ◆One of Arthur's lines can be reflected upon in the epilogue in either "Fatherhood, For Idiots" or "Jim Milton Rides, Again?" (whichever mission was completed first before the other).
- ◆If the player locates John beforehand, the mission's icon will be transported to Keane's Saloon, and a short cutscene of the player entering the saloon can be seen.
- ◆For some reason, if the player headshots Strauss's captor, he will not fall dead and Strauss will still wrestle his gun out of his hand as if the captor had not been shot.
- ◆The player can ignore John's instructions and kill one of the ranch hands or sheep with the rifle, prompting exasperation from Marston.
- ◆If the player takes too long to fire at John and Strauss’ captors, Dutch will grow impatient before yelling at Arthur to shoot one of them, which will immediately result in Strauss and John being killed, thus failing the mission.
- ◆A rare glitch can sometimes happen where Arthur’s horse will catch fire (due to being hitched near a campfire) and die during the final leg of the shootout and before the escape, forcing you to quit and reload the mission.
- ◆The sheep in this mission are painted with a unique "ER" symbol on their flanks, denoting that they are from Emerald Ranch. This is not seen outside of the mission.
Dados das missões do Red Dead Wiki, CC BY-SA. Sem vínculo com a Rockstar Games.
Verificado pela última vez em 14 de setembro de 2026
