outlawdb

Red Dead Redemption 2

Tutte le missioni
The Sheep and the Goats, John Marston
Chapter 2 – Horseshoe Overlook

The Sheep and the Goats

John Marston

Arthur helps John with a plan to rustle a herd of sheep and sell them at auction in Valentine. After selling the sheep, Arthur, John, Dutch and Strauss are confronted by Leviticus Cornwall and his henchmen, which turns into a shootout.

Chi assegna la missione
John Marston
Giocabile
Non specificato
Posizione
The Heartlands, New Hanover
Bersaglio
Non specificato
Si sblocca con
Non specificato
Sblocca
Non specificato

Note del giocatore

Arthur incontra John Marston accanto al recinto delle aste nella parte meridionale di Valentine. John ha trovato delle pecore che possono essere prese e vendute, ma prima conduce Arthur dall'armaiolo per comprare un Rolling Block Rifle, dato che non può trattare personalmente con il negoziante. Camminando per la città, discutono di Blackwater, della speranza di Dutch di tornarvi e del mondo che cambia. Lasciano Valentine a cavallo, mentre Arthur mette in guardia John dal trascurare Abigail e Jack.

John porta Arthur nelle Heartlands e spiega che un gregge di Emerald Ranch viene condotto verso Valentine per essere venduto all'asta. Da una cresta sopra il sentiero, Arthur usa il fucile per sparare vicino ai mandriani del ranch, facendoli allontanare senza ferire gli animali. Gli spari disperdono le pecore. Arthur e John scendono a cavallo, radunano quelle rimaste indietro e riportano il gregge al recinto delle aste di Valentine, dove Arthur prende il comando nel far muovere gli animali.

Il banditore dubita che le pecore siano legittime e pretende una grossa quota della vendita. John riesce a trattare fino al diciotto per cento per farlo tacere. I due si recano poi al Keane's Saloon, dove Dutch van der Linde sta discutendo con Leopold Strauss. Dutch manda John e Strauss a riscuotere il denaro, poi chiede ad Arthur di restare per bere qualcosa.

Leviticus Cornwall arriva fuori con delle guardie armate, chiedendo di Dutch dopo le rapine della banda. I suoi uomini tengono John e Strauss sotto tiro. Dutch attira la loro attenzione abbastanza a lungo da permettere ad Arthur di sparare ai rapitori, e la banda combatte per farsi strada attraverso Valentine. Strauss viene ferito durante la fuga, così usano un carro come riparo prima che Arthur lo sollevi sul cavallo di John. Dutch si allontana a cavallo con John e Strauss, mentre Arthur fugge da Valentine e semina la legge nelle Heartlands.

Obiettivi

16 passi

Nell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.

  1. 1Hitch your horse at the hitching post .
  2. 2Speak to the gunsmith .
  3. 3View the Rifles section at the catalogue.
  4. 4Meet up with John .
  5. 5Shoot near the ranchers to scare them off.
  6. 6Mount your horse .
  7. 7Ride to the herd .
  8. 8Return the separated sheep to the herd.
  9. 9Mount your horse .
  10. 10Meet Dutch in the saloon .
  11. 11Eliminate the Henchmen .
  12. 12Get to the cart and cover gang.
  13. 13Pick up Strauss .
  14. 14Put Strauss on John's horse .
  15. 15Escape from Valentine.
  16. 16Escape the law.

Galleria

01

Screenshot da The Sheep and the Goats, replicati da Red Dead Wiki.

The Sheep and the Goats

Curiosità

  • ◆This mission's title is taken from the title of the Parable of the Sheep and the Goats (which is actually more of a lesson of the coming of Christ to judge the world according to its deeds), included in Matthew 25:31-46.
  • ◆The mission name could also be a reference to the sheep in the mission and the goats referring to Arthur and John.
  • ◆Even if the player has the money to purchase the rifle, the rifle will still be free. If the player doesn't have the money, Arthur will tell the gunsmith that he'll take it on credit. This dialogue doesn't trigger if the player has enough to purchase it otherwise. Despite the gunsmith telling Arthur to pay him later, the player isn't required to after the mission.
  • ◆If Arthur has robbed the gunsmith before the mission, his conversation with Arthur will take a more hostile tone.
  • ◆If Arthur gains a wanted level near the southern entrance of the auction yard before triggering the mission, John will engage in a shootout with lawmen for a few moments before mounting his horse and firing at pursuing deputies whilst attempting to escape; if the player also mounts their horse, he will follow them instead. Once the law is shaken off, John will trot around on his horse for a little bit before despawning. Oddly, he appears to take pleasure in the violence and chaos of the situation, mischievously grinning and shouting various taunts during the fight.
  • ◆One of Arthur's lines can be reflected upon in the epilogue in either "Fatherhood, For Idiots" or "Jim Milton Rides, Again?" (whichever mission was completed first before the other).
  • ◆If the player locates John beforehand, the mission's icon will be transported to Keane's Saloon, and a short cutscene of the player entering the saloon can be seen.
  • ◆For some reason, if the player headshots Strauss's captor, he will not fall dead and Strauss will still wrestle his gun out of his hand as if the captor had not been shot.
  • ◆The player can ignore John's instructions and kill one of the ranch hands or sheep with the rifle, prompting exasperation from Marston.
  • ◆If the player takes too long to fire at John and Strauss’ captors, Dutch will grow impatient before yelling at Arthur to shoot one of them, which will immediately result in Strauss and John being killed, thus failing the mission.
  • ◆A rare glitch can sometimes happen where Arthur’s horse will catch fire (due to being hitched near a campfire) and die during the final leg of the shootout and before the escape, forcing you to quit and reload the mission.
  • ◆The sheep in this mission are painted with a unique "ER" symbol on their flanks, denoting that they are from Emerald Ranch. This is not seen outside of the mission.
Vedi su Red Dead Wiki →

Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.

Ultima verifica il 14 settembre 2026