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Red Dead Redemption 2

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Uncle's Bad Day, Uncle
RDR2 Missions List

Uncle's Bad Day

Uncle

Uncle, John and Charles spend the night celebrating after finishing work on the barn. John and Charles wake to find that Uncle has been taken by the Skinner Brothers. The two must then find and rescue him from the extremely violent gang.

Mission giver
Uncle
Playable
Not stated
Location
Tall Trees, West Elizabeth
Target
Not stated
Unlocked by
Not stated
Unlocks
Not stated

Player notes

At Beecher's Hope, John Marston, Uncle and Charles Smith celebrate after completing the barn. They drink, sing and roughhouse until John falls asleep on the floor of the new house. Charles wakes him the next morning because Uncle has vanished. Outside, they find signs of the Skinner Brothers and conclude that the gang has taken him into Tall Trees. John rides out with Charles, though neither knows whether Uncle will survive what the Skinners may have done to him.

The trail leads through Tall Trees, West Elizabeth. John and Charles leave their horses behind when they near the Skinner camp, then move through the woods on foot. They deal with two Skinners and avoid or confront a patrol before spotting a wagon. Its driver is dragging a victim behind it. The pair shadow the wagon to the hideout and silently remove the driver as he tries to dispose of a body.

From a cliff above the camp, John uses binoculars and finds Uncle tied to a spit beside a fire, his back badly burned. A Skinner attacks John, and Charles saves him. John then saves Charles from another attacker, but the struggle alerts the camp. They open fire on the Skinners below, clear a path to Uncle and cut him free. Charles carries Uncle while John covers their retreat through the camp.

They reach their horses under continued attack. Charles places Uncle on his horse, and John rides beside them as they fight their way out of the woods. The three return to Beecher's Hope, where Charles takes Uncle into the house to tend to his burns. John and Charles speak of the Skinner Brothers and agree that the gang will no longer threaten the ranch. Charles goes inside to remain with Uncle.

Objectives

18 steps

In the order the game gives them. The unnumbered steps only appear if you go off script.

  1. 1Follow Charles .
  2. 2Hide your horse.
  3. 3Follow Charles .
  4. 4Take out the pair of Skinners .
  5. 5Follow Charles .
  6. 6Kill the patrol or let them pass.
  7. 7Follow Charles .
  8. 8Follow the wagon driver .
  9. 9Eliminate the skinner without being detected.
  10. 10Follow Charles .
  11. 11Get on the cliff .
  12. 12Use binoculars to survey the camp.
  13. 13Take out the skinners .
  14. 14Save Uncle .
  15. 15Escort Uncle and Charles .
  16. 16Get on your horse .
  17. 17Escort Uncle and Charles away from the camp.
  18. 18Escort Uncle and Charles back to Beecher's Hope.

Trivia

  • โ—†Sometimes when replaying this mission, Pinkertons can spawn inside Beecher's Hope despite that it takes place during the Epilogue.
  • โ—†If the player is wearing a unique hat it will be knocked off in the beginning cutscene and begin to flash. This will continue throughout the cutscene as the shots change as long as there is a line of sight on the hat. This may also spawn a duplicate as the hat can sometimes still be on the porch even after the cutscene ends and John puts the hat back on.
  • โ—†The player can kill the Skinner driving the wagon instead of following it to the hideout without failing the mission, though Charles will be disappointed.
  • โ—†As the voice lines had already been recorded, the developers retained the original actor, John O'Creagh, for Uncle's lines, particularly during his rendition of "Young Miss At Dancing-School Is Taught The Minuet To Tread," the song that accompanies this mission transition.
View on Red Dead Wiki โ†’

Mission data from Red Dead Wiki, CC BY-SA. Not affiliated with Rockstar Games.

Last verified September 14, 2026