
Home of the Gentry?
Ansel Atherton
Before he can purchase Beecher's Hope, John must inspect the land and move on any illegal tenants. Back in Blackwater, he runs into an old friend.
- Quién la encarga
- Ansel Atherton
- Jugables
- Sin datos
- Ubicación
- Beecher's Hope, Great Plains
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
John Marston se reúne con Ansel Atherton en el banco de Blackwater para hablar de la compra de Beecher's Hope. Puesto que David Geddes está dispuesto a responder por él, Atherton dice que el banco puede concederle un préstamo, aunque las condiciones favorecerán a la entidad. Antes de cerrar la venta, Atherton envía a John a inspeccionar el terreno y echar a los ocupantes ilegales que molestan al banco.
John cruza Great Plains hasta Beecher's Hope y encuentra una choza en ruinas ocupada por tres hombres. Ellos cuestionan que el banco vaya a venderle esas tierras. John puede darles dinero para que se marchen, y lo aceptan. Si los presiona, los hombres sacan sus armas y John los mata.
Una vez resuelto el asunto, John regresa al banco de Blackwater. Atherton ya tiene preparados los papeles del préstamo, y John firma, recibe el dinero y compra Beecher's Hope. Al salir, Uncle lo reconoce en la calle y se entera de la separación de John y Abigail.
Uncle insiste en acompañar a John a la nueva propiedad y ayudarle a levantar el rancho, pese a las objeciones de John. Ambos cabalgan al oeste desde Blackwater hasta Beecher's Hope, donde Uncle se instala con John.
Curiosidades
- ◆If the player goes to the bank at night, John will peek inside a window into the bank but nobody is there. He then sits on a bench and sleeps while waiting for the bank to open.
- ◆If the player deals with the squatters at night, as John is returning to the bank, it automatically turns into daytime.
- ◆If the player hogties the three squatters before talking to them a cutscene will automatically be activated without the player ever having confronted them verbally. John is shown returning to Blackwater. And once he returns to Beecher's Hope the three hogtied men will be gone just the same way, as if he had killed them or paid them off.
- ◆Uncle can follow the player anywhere until you arrive at Beecher’s Hope and can even dismount his horse to follow the player but will not mount the same horse as the player. Occasionally, a new Appaloosa will spawn and he will mount it.
- ◆After the mission, if the player has not completed "Gainful Employment" and returns later to speak with Uncle, John will be scolded for not having met Sadie yet. Uncle also mentions there are only 3 of them left, although at this point it's just the two men at the property.
- ◆If the player engages in a gunfight, Uncle will pull out his Schofield Revolver or Double-Barreled Shotgun and start firing.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
