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Red Dead Redemption 2

Todas as missões
Home of the Gentry?, Ansel Atherton
Epilogue, Part 1 – Pronghorn Ranch

Home of the Gentry?

Ansel Atherton

Before he can purchase Beecher's Hope, John must inspect the land and move on any illegal tenants. Back in Blackwater, he runs into an old friend.

Quem dá a missão
Ansel Atherton
Jogáveis
Não informado
Local
Beecher's Hope, Great Plains
Alvo
Não informado
Desbloqueada por
Não informado
Desbloqueia
Não informado

Notas do jogador

John Marston encontra Ansel Atherton no banco de Blackwater para conversar sobre a compra de Beecher's Hope. Como David Geddes aceita recomendá-lo, Atherton diz que o banco pode conceder um empréstimo, embora as condições favoreçam o banco. Antes de concluir a venda, Atherton manda John inspecionar a propriedade e expulsar os invasores que vêm causando problemas.

John atravessa Great Plains até Beecher's Hope e encontra uma cabana arruinada ocupada por três homens. Eles contestam sua afirmação de que o banco está lhe vendendo a terra. John pode lhes dar dinheiro para que saiam, e eles aceitam e vão embora. Se tentar intimidá-los, os homens sacam armas e John os mata.

Depois de resolver a situação, John volta ao banco de Blackwater. Atherton já preparou os documentos do empréstimo, e John assina, recebe o dinheiro e compra Beecher's Hope. Do lado de fora, Uncle o reconhece na rua e fica sabendo da separação entre John e Abigail.

Uncle insiste em acompanhar John até a nova propriedade e ajudá-lo a montar o rancho, apesar da relutância de John. Os dois partem de Blackwater rumo a oeste, até Beecher's Hope, onde Uncle passa a viver ao lado de John.

Curiosidades

  • ◆If the player goes to the bank at night, John will peek inside a window into the bank but nobody is there. He then sits on a bench and sleeps while waiting for the bank to open.
  • ◆If the player deals with the squatters at night, as John is returning to the bank, it automatically turns into daytime.
  • ◆If the player hogties the three squatters before talking to them a cutscene will automatically be activated without the player ever having confronted them verbally. John is shown returning to Blackwater. And once he returns to Beecher's Hope the three hogtied men will be gone just the same way, as if he had killed them or paid them off.
  • ◆Uncle can follow the player anywhere until you arrive at Beecher’s Hope and can even dismount his horse to follow the player but will not mount the same horse as the player. Occasionally, a new Appaloosa will spawn and he will mount it.
  • ◆After the mission, if the player has not completed "Gainful Employment" and returns later to speak with Uncle, John will be scolded for not having met Sadie yet. Uncle also mentions there are only 3 of them left, although at this point it's just the two men at the property.
  • ◆If the player engages in a gunfight, Uncle will pull out his Schofield Revolver or Double-Barreled Shotgun and start firing.
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Verificado pela última vez em 14 de setembro de 2026