
Visiting Hours
Sadie Adler
Arthur and Sadie row to Sisika Island to break John out of prison.
- Quién la encarga
- Sadie Adler
- Jugables
- Sin datos
- Ubicación
- Sisika Penitentiary, Bluewater Marsh, Lemoyne
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
En Copperhead Landing, Abigail pide a Arthur Morgan y Sadie Adler que la lleven a rescatar a John Marston de Sisika Penitentiary. Ellos se niegan, porque no quieren exponerla a más peligro, y Abigail acepta quedarse. Arthur y Sadie reman hasta Sisika Island, desembarcan sin llamar la atención y se dirigen a una torre de vigilancia. Arthur acaba en silencio con el guardia de arriba y utiliza la torre para cubrir a Sadie mientras busca a John en los terrenos de la prisión.
Sadie ve a unos presos junto a un granero y cree que uno puede ser John. Arthur mata a los guardias, pero Sadie descubre que se ha equivocado de hombre. Cruzan el campo e interrogan a un guardia herido, hasta que otro agente, Milliken, sorprende a Sadie apuntándole con un arma. Arthur invierte la situación y toma a Milliken como rehén. Mientras Sadie reduce a los guardias del camino, Arthur lleva a Milliken a la entrada de la prisión y exige la liberación de John a cambio de su vida.
Los guardias sacan a John y le quitan las cadenas. Arthur deja marchar a Milliken, y los hombres de la prisión abren fuego de inmediato. Arthur, Sadie y John combaten hasta el bote y huyen de Sisika Island bajo los disparos. Ya en tierra, cabalgan hacia Beaver Hollow, donde Arthur le cuenta a John que Dutch van der Linde no quería rescatarlo. John dice que Dutch vio cómo los Pinkertons se lo llevaban tras el atraco al banco y lo abandonó. En el campamento, Dutch se enfurece con Arthur, asegura que tenía un plan y dice que la ley irá ahora tras toda la banda.
Objetivos
11 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Go to Sisika Penitentiary .
- 2Go to the watch tower .
- 3Take out the guard .
- 4Look for John.
- 5Eliminate the guards .
- 6Investigate the field .
- 7Approach the prison .
- 8Escape the island with Sadie and John .
- 9Eliminate the guards .
- 10Mount your horse .
- 11Follow Sadie to Beaver Hollow.
Curiosidades
- ◆After this mission, the player will gain a "Wanted Dead or Alive" bounty across the whole of Roanoke Ridge, Bluewater Marsh, and Bayou Nwa for the remainder of Chapter 6. Just like the Blackwater bounty, this bounty cannot be paid off. Pinkertons will become active in these areas, and the player will have to watch out for Pinkerton patrols along the roads, and checkpoints at some state border crossings.
- ◆If the player does decide to kill Milliken, their honor will drop significantly.
- ◆If Arthur is already carrying a scoped weapon when in the tower, the player can use it instead of the nearby Rolling Block Rifle to kill the two guards with the prisoners. This is usable for any weapon that can be equipped with a scope, no matter the range.
- ◆If the player continues to use the sniper lens after Arthur kills the first two guards, they will see the prisoners fleeing towards the shore-line, taking advantage of the situation.
- ◆Despite a gold medal objective being to headshot both guards from the tower, even if this is accomplished, one of the guards will only be "injured", and will be clutching their stomach instead.
- ◆During the escape from the island by boat, players will automatically be equipped with the Lancaster Repeater to the shoulder. It also replaces any long arm weapon placed on the back.
- ◆A newspaper article released following the mission reports on the escape. Notably, it does not mention the escapee, John Marston, by name.
- ◆If Heston Jameson had been encountered at the mayor's party in "The Gilded Cage", there will be different dialogue with Milliken when asking who runs the prison. Arthur will recognize the name, and Milliken will comment on how Heston's brother owns the mines in Annesburg.
- ◆After the gunfight starts, trying to enter the prison will always immediately kill the player.
- ◆Rather than fighting the guards, Arthur can immediately flee to the boat after John is set free, John and Sadie following.
- ◆If the player uses mods to follow Milliken after he is released by Arthur, they can see him hiding behind the prison wall to the right of the entrance.
- ◆If the player has a temporary horse, it will appear at Copperhead Landing after Arthur, John and Sadie return to shore.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
