
Visiting Hours
Sadie Adler
Arthur and Sadie row to Sisika Island to break John out of prison.
- Mission giver
- Sadie Adler
- Playable
- Not stated
- Location
- Sisika Penitentiary, Bluewater Marsh, Lemoyne
- Target
- Not stated
- Unlocked by
- Not stated
- Unlocks
- Not stated
Player notes
At Copperhead Landing, Abigail asks Arthur Morgan and Sadie Adler to take her with them to rescue John Marston from Sisika Penitentiary. They refuse, unwilling to put her in further danger, and Abigail reluctantly lets them go. Arthur and Sadie row across the water to Sisika Island, slip ashore, and make for a watchtower. Arthur quietly deals with the guard above them, then uses the tower to cover Sadie as she searches the prison grounds for John.
Sadie spots prisoners near a barn and believes one may be John. Arthur shoots the guards, but Sadie realizes she has identified the wrong man. They cross the field and question a wounded guard until another officer, Milliken, catches Sadie at gunpoint. Arthur turns the situation around and takes Milliken hostage. With Sadie subduing guards along the way, Arthur brings Milliken to the prison entrance and demands John's release in exchange for his life.
The prison guards bring John outside and remove his restraints. Arthur lets Milliken go, and the guards immediately open fire. Arthur, Sadie and John fight through the prison grounds, reach their boat and escape Sisika Island under gunfire. Back on shore, they ride for Beaver Hollow while Arthur tells John that Dutch van der Linde did not want a rescue. John says Dutch saw the Pinkertons take him after the bank robbery and left him behind. At camp, Dutch angrily tells Arthur that he had a plan, and that the law will now come for the whole gang.
Objectives
11 stepsIn the order the game gives them. The unnumbered steps only appear if you go off script.
- 1Go to Sisika Penitentiary .
- 2Go to the watch tower .
- 3Take out the guard .
- 4Look for John.
- 5Eliminate the guards .
- 6Investigate the field .
- 7Approach the prison .
- 8Escape the island with Sadie and John .
- 9Eliminate the guards .
- 10Mount your horse .
- 11Follow Sadie to Beaver Hollow.
Trivia
- โAfter this mission, the player will gain a "Wanted Dead or Alive" bounty across the whole of Roanoke Ridge, Bluewater Marsh, and Bayou Nwa for the remainder of Chapter 6. Just like the Blackwater bounty, this bounty cannot be paid off. Pinkertons will become active in these areas, and the player will have to watch out for Pinkerton patrols along the roads, and checkpoints at some state border crossings.
- โIf the player does decide to kill Milliken, their honor will drop significantly.
- โIf Arthur is already carrying a scoped weapon when in the tower, the player can use it instead of the nearby Rolling Block Rifle to kill the two guards with the prisoners. This is usable for any weapon that can be equipped with a scope, no matter the range.
- โIf the player continues to use the sniper lens after Arthur kills the first two guards, they will see the prisoners fleeing towards the shore-line, taking advantage of the situation.
- โDespite a gold medal objective being to headshot both guards from the tower, even if this is accomplished, one of the guards will only be "injured", and will be clutching their stomach instead.
- โDuring the escape from the island by boat, players will automatically be equipped with the Lancaster Repeater to the shoulder. It also replaces any long arm weapon placed on the back.
- โA newspaper article released following the mission reports on the escape. Notably, it does not mention the escapee, John Marston, by name.
- โIf Heston Jameson had been encountered at the mayor's party in "The Gilded Cage", there will be different dialogue with Milliken when asking who runs the prison. Arthur will recognize the name, and Milliken will comment on how Heston's brother owns the mines in Annesburg.
- โAfter the gunfight starts, trying to enter the prison will always immediately kill the player.
- โRather than fighting the guards, Arthur can immediately flee to the boat after John is set free, John and Sadie following.
- โIf the player uses mods to follow Milliken after he is released by Arthur, they can see him hiding behind the prison wall to the right of the entrance.
- โIf the player has a temporary horse, it will appear at Copperhead Landing after Arthur, John and Sadie return to shore.
Mission data from Red Dead Wiki, CC BY-SA. Not affiliated with Rockstar Games.
Last verified September 14, 2026
