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Red Dead Redemption 2

Todas as missões
Visiting Hours, Sadie Adler
Chapter 6 – Beaver Hollow

Visiting Hours

Sadie Adler

Arthur and Sadie row to Sisika Island to break John out of prison.

Quem dá a missão
Sadie Adler
Jogáveis
Não informado
Local
Sisika Penitentiary, Bluewater Marsh, Lemoyne
Alvo
Não informado
Desbloqueada por
Não informado
Desbloqueia
Não informado

Notas do jogador

Em Copperhead Landing, Abigail pede a Arthur Morgan e Sadie Adler que a levem para resgatar John Marston de Sisika Penitentiary. Eles recusam, pois não querem colocá-la em mais perigo, e Abigail aceita ficar para trás. Arthur e Sadie remam até Sisika Island, chegam à margem sem serem vistos e seguem para uma torre de vigia. Arthur elimina silenciosamente o guarda no alto, depois usa a posição para dar cobertura a Sadie enquanto ela procura John pelo terreno da prisão.

Sadie vê prisioneiros perto de um celeiro e acha que um deles pode ser John. Arthur atira nos guardas, mas Sadie percebe que confundiu o homem. Os dois atravessam o campo e interrogam um guarda ferido, até outro oficial, Milliken, surpreender Sadie com uma arma apontada para ela. Arthur reverte a situação e faz Milliken de refém. Enquanto Sadie derruba os guardas no caminho, Arthur leva Milliken até a entrada da prisão e exige John em troca da vida dele.

Os guardas trazem John para fora e tiram suas correntes. Arthur solta Milliken, e os homens da prisão abrem fogo de imediato. Arthur, Sadie e John abrem caminho pelos terrenos da penitenciária, alcançam o barco e deixam Sisika Island sob tiros. De volta à margem, eles seguem para Beaver Hollow, e Arthur conta a John que Dutch van der Linde não queria resgatá-lo. John diz que Dutch o viu ser levado pelos Pinkertons após o roubo ao banco e o abandonou. No acampamento, Dutch se irrita com Arthur, afirma que tinha um plano e diz que a lei agora virá atrás de toda a gangue.

Objetivos

11 passos

Na ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.

  1. 1Go to Sisika Penitentiary .
  2. 2Go to the watch tower .
  3. 3Take out the guard .
  4. 4Look for John.
  5. 5Eliminate the guards .
  6. 6Investigate the field .
  7. 7Approach the prison .
  8. 8Escape the island with Sadie and John .
  9. 9Eliminate the guards .
  10. 10Mount your horse .
  11. 11Follow Sadie to Beaver Hollow.

Curiosidades

  • ◆After this mission, the player will gain a "Wanted Dead or Alive" bounty across the whole of Roanoke Ridge, Bluewater Marsh, and Bayou Nwa for the remainder of Chapter 6. Just like the Blackwater bounty, this bounty cannot be paid off. Pinkertons will become active in these areas, and the player will have to watch out for Pinkerton patrols along the roads, and checkpoints at some state border crossings.
  • ◆If the player does decide to kill Milliken, their honor will drop significantly.
  • ◆If Arthur is already carrying a scoped weapon when in the tower, the player can use it instead of the nearby Rolling Block Rifle to kill the two guards with the prisoners. This is usable for any weapon that can be equipped with a scope, no matter the range.
  • ◆If the player continues to use the sniper lens after Arthur kills the first two guards, they will see the prisoners fleeing towards the shore-line, taking advantage of the situation.
  • ◆Despite a gold medal objective being to headshot both guards from the tower, even if this is accomplished, one of the guards will only be "injured", and will be clutching their stomach instead.
  • ◆During the escape from the island by boat, players will automatically be equipped with the Lancaster Repeater to the shoulder. It also replaces any long arm weapon placed on the back.
  • ◆A newspaper article released following the mission reports on the escape. Notably, it does not mention the escapee, John Marston, by name.
  • ◆If Heston Jameson had been encountered at the mayor's party in "The Gilded Cage", there will be different dialogue with Milliken when asking who runs the prison. Arthur will recognize the name, and Milliken will comment on how Heston's brother owns the mines in Annesburg.
  • ◆After the gunfight starts, trying to enter the prison will always immediately kill the player.
  • ◆Rather than fighting the guards, Arthur can immediately flee to the boat after John is set free, John and Sadie following.
  • ◆If the player uses mods to follow Milliken after he is released by Arthur, they can see him hiding behind the prison wall to the right of the entrance.
  • ◆If the player has a temporary horse, it will appear at Copperhead Landing after Arthur, John and Sadie return to shore.
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Verificado pela última vez em 14 de setembro de 2026